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CHELA.REMAP Conferencia Internacional sobre Teatro Digital

Viernes , 14 de diciembre | 18.00 HS.  @ cheLA

El ingeniero Jeff Burke , a cargo del área de Tecnología aplicada a la Escena Teatral, del Research brindará una conferencia sobre su trabajo en el marco de una nueva acción conjunta entre REMAP y CHELA,  la presentación del proyecto Laboratorio para la escena, que tendrá lugar a fines del 2013, siendo Buenos Aires  una de las sedes elegidas en Latinoamérica junto a otras ciudades de Asia y Europa.

La charla está dirigida a artistas y tecnólogos que trabajan en el ámbito teatral así como al público en general.

Aqui compartimos algunos de los tópicos a tratar:

[Ingeniero de REMAP especializado en nuevas tecnologías aplicadas a la escena]
While sensing offers many possibilities for the stage, the most sophisticated work to date has usually been proprietary and even more often is done on a production-by-production basis. This effort will instrument one or more significant stages in Buenos Aires to benefit specific performance projects, but at the same time use this new infrastructure to create an open resource for research on sensing in live performance by artists, computer scientists, engineers, and statisticians. From these stages, general and production-specific sensor data will be “simulcast” live and recorded in synchronization with video of the production, providing both real-time streams and a library that can be used to create other artworks that draw from the live data, test systems using the library, and development of new algorithms. The approach takes its inspiration from data sharing practices emerging in the sciences, and test data sets used for algorithm testing in engineering. In particular, The Open Stage data feeds will be used to engage university researchers in pattern recognition and machine learning, two areas that can make major contributions to the arts in the evolution of applying sensing to live performance.
Digital media and modern building materials offer incredible opportunities for spectacle in live performance, but pose many challenges to creating more intimate, fundamental roles for these new technologies in performance. The lens of puppetry provides an integrative, transformation-based approach to combining diverse elements at scales that span from immense spectacle to intimate experience, and from the photographic image to objects that come alive. This thread of research will explore how approaches from architecture, digital design, media art, and gaming can be integrated with live performance using techniques drawn from a variety of international puppetry traditions, ranging from the modern to the ancient. The corresponding influence on technological development will explore how to better support the discovery of emergent meaning in rehearsal, encourage transformation as a fundamental building block of digitally-enhanced design, and emphasize approaches that put live control into the hands of designers and performers.
The widespread presence of digital technology has impacted the structure of fiction and non-fiction writing in many contexts, and spawned new genres like “hypertext” and “massively multiplayer online games” with deep and intertwining story components assembled and presented dynamically. It poses both cultural and practical challenges to application in dramatic theater. This area of research focuses on the opportunities and challenges of applying digital technology to creating original texts for theater and other types of live performances, from conceptualization of new structures and inclusion of digital algorithms and systems at the time of writing, to directing and performing texts that include these dynamic components. The area’s emphasis is on new structural opportunities in storytelling offered through the intertwining of text and code.

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